parry ability might be cool
dskjvn
Recent community posts
I rate it 7/10, I like level 1-6 (maybe not 5), 7, 8, and 11 minus the rightmost barrel being unnecessary. Id like if enemies were harder to deal with rather than just a puzzle element and for new movement and combat options to be introduced, and obviously some more puzzle mechanics, ill list some ideas here: ground pound cancel, pull dead or alive enemies towards you, an enemy who also has a spear that functions like the player (could slice through lanterns to try and kill the player or there are special lanterns this enemy could break but not the player so you have to bait the enemy) where the enemy is killed by slicing through there spear where they would turn into a regular enemy, an enemy that you bounce off of if you hit it with your spear (can be used to reach places normally inaccessible to the player) and takes some amount of spear hits to kill and it would attack by throwing exploding barrels to telegraphed locations. I think having challenge routes that award badges or cosmetics would be cool if some of these mechanics wouldnt be good for casual mobile players if you were to make this a mobile game.