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dskjvn

12
Posts
A member registered Sep 26, 2021

Recent community posts

parry ability might be cool

I rate it 7/10, I like level 1-6 (maybe not 5), 7, 8, and 11 minus the rightmost barrel being unnecessary. Id like if enemies were harder to deal with rather than just a puzzle element and for new movement and combat options to be introduced, and obviously some more puzzle mechanics, ill list some ideas here: ground pound cancel, pull dead or alive enemies towards you, an enemy who also has a spear that functions like the player (could slice through lanterns to try and kill the player or there are special lanterns this enemy could break but not the player so you have to bait the enemy) where the enemy is killed by slicing through there spear where they would turn into a regular enemy, an enemy that you bounce off of if you hit it with your spear (can be used to reach places normally inaccessible to the player) and takes some amount of spear hits to kill and it would attack by throwing exploding barrels to telegraphed locations. I think having challenge routes that award badges or cosmetics would be cool if some of these mechanics wouldnt be good for casual mobile players if you were to make this a mobile game.

with my route 247 is possible i think

10 is obvious then drag on the left side above the locked door and go right once you dropped to the space between above and below the locked door

9 is obvious

for 8 i pushed the barrel down to the second highest platform and went asdss, left until ws will break the platform and keep you on the right part, a(drag)dsdwasawd

for 7 i killed top then went down left blocked hole then backstabbed through there, rest is obvious

obvious fast routes for level 1-6

you can go over the last guy in level 13 without killing him

you can beat level 12 by cutting the first 2 lanterns then cutting right on the third one, dragging, left, down going through where the explosion from the middle barrel broke the left stone of the two to get down. making the right barrel useless

(1 edit)

you can beat level 10 without breaking the wall by killing the red as intended but collect the key right after the explosion then wa(drag)d(drag)asd

(1 edit)

does anyone have a better time than this? please let me know what your route is